Codetown ::: a software developer's community
One of the cool new features of the JavaFX 2.2 developer preview release is a new Canvas node that allows you to do free drawing within an area on the JavaFX scene similar to the HTML 5 Canvas. You can download this release for Windows, Mac, and Linux from JavaFX Developer Preview.
Being adventurous, I decided to take the JavaFX Canvas for a spin around the block. In doing some searching for cool HTML 5 Canvas examples, I came across Dirk Weber's blog comparing performance of HTML5 Canvas, SVG and Adobe Flash,An experiment: Canvas vs. SVG vs. Flash. This looked interesting for a Canvas beginner as I am, so I decided to copy his implementation and see how it runs in JavaFX.
This turned out to be pretty straight forward. Dirk's original JavaScript application for the HTML 5 Canvas contained a spirograph drawn at the top of the screen with 4 sliders beneath it for changing the number of rotations and particles and the inner and outer radius for the spirograph. Also, at the top is a text display showing the frames-per-second after the image is drawn. By manipulating the slider properties, the spirograph is drawn differently and each time the performance is shown in frames per second.
To do the same thing in JavaFX, I first created a JavaFX Application class, with a Stage and Scene and placed the Canvas at the top of the scene with 4 sliders below it followed by a Label to report the frames per second as defined in Dirk's original JavaScript implementation. One change I made to Dirk's implementation was instead of using Arrays of doubles for points, I used the JavaFX Point2D class.
My original goal was just to become familiar with the JavaFX Canvas object, but as I played around I noticed something about the performance. When I ran Dirk's HTML 5 and Flash version I would get a consistent frame-per-second rate of 50-70 fps when I adjusted the sliders (Mac OS X 10.7.4, 2.6 GHz Intel Core 2 Duo, 4 GB ram). However, when I ran my JavaFX version, the first time after starting, it drew the spirograph in the low 40s fps. But I noticed that when I adjusted the sliders, the performance got better. First adjustment, low 80s fps; fifth adjustment, mid 120s; a few more and I was getting 1000 fps, and eventually Infinity fps. I didn't believe the Infinity reading, so I debugged to the code, only to find out that it took less than a millisecond to calculate and draw the spirograph.
I assume that this behavior reflects the Hotspot compiler kicking in after a few iterations of the Spirograph calculation. But, it sure is fast.
The JavaFX source can be downloaded from here:
Codetown is a social network. It's got blogs, forums, groups, personal pages and more! You might think of Codetown as a funky camper van with lots of compartments for your stuff and a great multimedia system, too! Best of all, Codetown has room for all of your friends.
Created by Michael Levin Dec 18, 2008 at 6:56pm. Last updated by Michael Levin May 4, 2018.
Check out the Codetown Jobs group.

Kyle Lexmond explains how to handle the high-pressure environment of severe production outages. He discusses the critical distinction between mitigation and root-cause resolution, sharing personal experiences from harrowing incident rooms. He shares valuable operational strategies on overcoming cognitive overload, establishing blameless cultures, and optimizing systems for faster recovery.
By Kyle Lexmond
OpenTelemetry has introduced a new "Blueprints" initiative aimed at reducing the growing complexity of deploying and operating observability systems at scale.
By Craig Risi
In this article, author Aaditya Chauhan discusses the limitations of RAG pipelines based purely on vector search and how an internal omni-search application using Reciprocal Rank Fusion (RRF) that combines BM25 and vector results, can enhance the search solution.
By Aaditya Chauhan
Google has released a new CLI for Google Workspace, offering a unified interface for various services like Drive, Gmail, and Calendar. Built in Rust, the tool dynamically adjusts to API changes and features over 100 bundled skills. It requires Node.js and a Google Cloud project for setup. Initial community feedback is mixed, highlighting both its dynamic capabilities and setup challenges.
By Daniel Curtis
This week's Java roundup for May 25th, 2026, features news highlighting: lifecycle changes with two of the JEPs that were targeted for JDK 27; the GA release of Koog 1.0; point releases of Hazelcast, Quarkus, Hibernate and JHipster; the eighth milestone release of Spring AI 2.0; and introducing Endive, a JVM-native WebAssembly (Wasm) runtime.
By Michael Redlich
© 2026 Created by Michael Levin.
Powered by
You need to be a member of Codetown to add comments!
Join Codetown