Hi to all;

 

I try to program " tetris game "

 

First i did the point about :

Cube Block falling to the floor and another one appear then falling also but my problem is whe cube block fall and there is another one the floor the falling mix with the one on the floor !!!

 

Although i make a conditon that prevent mixing.

 

from here      http://www.mediafire.com/?khg2p2mlpxpixz6    you can download my code .

 

There is there package in package TetrisView There is class TetrisCell which have the problem in method moveBlockVerticle()(); 

you will fin dthis code in it for prevent mixing bloks :

 

 if (tetrisBlockShapesEnum == tetrisBlockShapesEnum.CUBE_BLOCK && nextRow - 2 == blockData.getPoint().getX()
                            || tetrisBlockShapesEnum == tetrisBlockShapesEnum.I_BOLCK && nextRow - 4 == blockData.getPoint().getX()) {
                        canDraw = false;
                    } else {
                        canDraw = true;
                    }

 

but also the cude block mix !!!!

why this !!!

 

I hope to help me

thanks in advnce

 

 

 

 

 

Views: 30

Attachments:

Reply to This

Happy 10th year, JCertif!

Notes

Welcome to Codetown!

Codetown is a social network. It's got blogs, forums, groups, personal pages and more! You might think of Codetown as a funky camper van with lots of compartments for your stuff and a great multimedia system, too! Best of all, Codetown has room for all of your friends.

When you create a profile for yourself you get a personal page automatically. That's where you can be creative and do your own thing. People who want to get to know you will click on your name or picture and…
Continue

Created by Michael Levin Dec 18, 2008 at 6:56pm. Last updated by Michael Levin May 4, 2018.

Looking for Jobs or Staff?

Check out the Codetown Jobs group.

 

Enjoy the site? Support Codetown with your donation.



InfoQ Reading List

React Navigation 8.0 Alpha with Native Bottom Tabs, Reworked TypeScript Inference and History

React Navigation has released version 8.0 in alpha, updating its routing library for React Native and web applications. Notable changes include native bottom tabs as the default, enhanced TypeScript inference, and deep linking enabled by default. The update prioritizes stability and includes a guide for migration from version 7.x.

By Daniel Curtis

Google Introduces Room 3.0: A Kotlin-First, Async, Multiplatform Persistence Library

Room 3.0 is a major update to Android's persistence library that introduces breaking changes in key areas. The new release focuses on modernizing Android persistence layer around Kotlin Multiplatform and expands platform support to include JavaScript and WebAssembly.

By Sergio De Simone

Grafana Rearchitects Loki with Kafka and Ships a CLI to Bring Observability Into Coding Agent

At GrafanaCON 2026 in Barcelona, Grafana Labs announced Grafana 13 with the new Loki Kafka-backed architecture at the ingestion layer and the AI Observability in Grafana Cloud to monitor and evaluate AI systems in real time. In particular, the new CLI called GCX was announced, designed to surface Grafana Cloud data inside agentic development environments.

By Claudio Masolo

How Observability and Telemetry Can Enhance the Practice of Software Engineering

Observability must evolve with serverless, event-driven architectures. OpenTelemetry can decouple telemetry from vendors, letting developers emit consistent, high-quality data that explains real system behavior. Shared vocabularies and good telemetry make debugging faster and improve reliability, speed, and developer productivity.

By Ben Linders

Presentation: How to Build an Exchange: Sub Millisecond Response Times and 24/7 Uptimes in the Cloud

Frank Yu shares Coinbase’s engineering philosophy for building resilient, fair, and fast financial exchanges. He explains the power of a single-threaded architecture combined with the Raft consensus algorithm to maintain 24/7 availability. He discusses how determinism enables zero-downtime rolling deployments and the ability to replay production logs for perfect bug reproduction.

By Frank Yu

© 2026   Created by Michael Levin.   Powered by

Badges  |  Report an Issue  |  Terms of Service