Codetown ::: a software developer's community
One of the cool new features of the JavaFX 2.2 developer preview release is a new Canvas node that allows you to do free drawing within an area on the JavaFX scene similar to the HTML 5 Canvas. You can download this release for Windows, Mac, and Linux from JavaFX Developer Preview.
Being adventurous, I decided to take the JavaFX Canvas for a spin around the block. In doing some searching for cool HTML 5 Canvas examples, I came across Dirk Weber's blog comparing performance of HTML5 Canvas, SVG and Adobe Flash,An experiment: Canvas vs. SVG vs. Flash. This looked interesting for a Canvas beginner as I am, so I decided to copy his implementation and see how it runs in JavaFX.
This turned out to be pretty straight forward. Dirk's original JavaScript application for the HTML 5 Canvas contained a spirograph drawn at the top of the screen with 4 sliders beneath it for changing the number of rotations and particles and the inner and outer radius for the spirograph. Also, at the top is a text display showing the frames-per-second after the image is drawn. By manipulating the slider properties, the spirograph is drawn differently and each time the performance is shown in frames per second.
To do the same thing in JavaFX, I first created a JavaFX Application class, with a Stage and Scene and placed the Canvas at the top of the scene with 4 sliders below it followed by a Label to report the frames per second as defined in Dirk's original JavaScript implementation. One change I made to Dirk's implementation was instead of using Arrays of doubles for points, I used the JavaFX Point2D class.
My original goal was just to become familiar with the JavaFX Canvas object, but as I played around I noticed something about the performance. When I ran Dirk's HTML 5 and Flash version I would get a consistent frame-per-second rate of 50-70 fps when I adjusted the sliders (Mac OS X 10.7.4, 2.6 GHz Intel Core 2 Duo, 4 GB ram). However, when I ran my JavaFX version, the first time after starting, it drew the spirograph in the low 40s fps. But I noticed that when I adjusted the sliders, the performance got better. First adjustment, low 80s fps; fifth adjustment, mid 120s; a few more and I was getting 1000 fps, and eventually Infinity fps. I didn't believe the Infinity reading, so I debugged to the code, only to find out that it took less than a millisecond to calculate and draw the spirograph.
I assume that this behavior reflects the Hotspot compiler kicking in after a few iterations of the Spirograph calculation. But, it sure is fast.
The JavaFX source can be downloaded from here:
Codetown is a social network. It's got blogs, forums, groups, personal pages and more! You might think of Codetown as a funky camper van with lots of compartments for your stuff and a great multimedia system, too! Best of all, Codetown has room for all of your friends.
Created by Michael Levin Dec 18, 2008 at 6:56pm. Last updated by Michael Levin May 4, 2018.
Check out the Codetown Jobs group.

This week's Java roundup for March 23rd, 2026, features news highlighting: GA releases of GraalVM Native Build Tools 1.0 and EclipseLink 5.0; the March 2026 edition of Open Liberty; fourth milestone releases of Spring Boot, Spring Modulith and Spring AI; a point release of Quarkus; the first development release of Infinispan; and a maintenance release of GlassFish.
By Michael Redlich
Max Inden recently explored in a talk at FOSDEM 2026 how the upcoming WebTransport protocol and Web API enhance WebSocket capabilities. WebTransport seeks to provide, among other things, lower latency and transparent network switching for key use cases such as high-frequency financial data streaming, cloud gaming, live streaming, and collaborative editing.
By Bruno Couriol
In a move to transform Android into an "agent-first" OS, Google has introduced new early beta features to support a task-centric model in which apps provide functional building blocks users leverage through AI agents or assistants to fulfill their goals.
By Sergio De Simone
Version 4.0 of the open source Kubernetes security platform Kubescape has been released, bringing runtime threat detection and a new set of AI-era security features. This is the first time the project has targeted the security of AI agents themselves, alongside its established scanning capabilities.
By Matt Saunders
Nuxt Test Utils has released version 4.0.0, which primarily integrates Vitest v4. This update changes the test environment setup to beforeAll, resolving issues with module-level mocks. It also improves mockNuxtImport for cleaner partial mocking and enhances state management for registered endpoints. The library remains vital for testing in the Nuxt framework, bridging unit and end-to-end testing.
By Daniel Curtis
© 2026 Created by Michael Levin.
Powered by
You need to be a member of Codetown to add comments!
Join Codetown