It's all about Yandda! (an Android app)

It was in February this year that i sent this mail to a friend of mine:

 

from Buls Yusuf 
to
date Sun, Feb 20, 2011 at 2:22 PM
subject Woz 'ere
mailed-by gmail.com

It just came to me. I remember in secondary school then, when you go into classrooms you'll find signatures of people/students that were there before. You'll find things like "Buls was ere, 95". That kind of thing.

Now imagine us writing an Android app that let's people give details of places they are at and that info be made available to anyone having the app to see a list of all those who have been at that location before. It's going to be fully location based.

An example, I go to kilmanjaro on the 10th of Jan and I use the app to save my signature (a phrase, my name, time date etc) using my gps enabled device. You come to kilmanjaro on the 14th of Feb and using the app you view a list of all peoples' signatures that have been at that very location (you should be able to view by name, date, keyword/phrase etc)

The thought just came to me like 10mins ago. What do you think about it?

Buls

Now, i didn't really work on that idea till later in May or so when Google launched the Android Developer Challenge for Sub-Sahara Africa. I had played around with the Android SDK months earlier so i didn't hesitate to rise to the developer challenge.

After months of hacking on code and making it up to the final round of ADC, Yandda! came into existence or partial existence if i may say, since i still have a lot of features i would like to add to it. ;-)

Well, it's currently in the Android Market and below is a description of Yandda! (please try it out)

 

If you've ever wished that people know that you had visited a particular place in the past or that you were simply there before them, then Yandda! is just the app for that!

Yandda! lets you engrave a signature and tie it to a location (buildings, parks, landmarks etc) for future visitors to discover. It lets other users of Yandda! know that you were once at a particular location. Its similar to how people engrave their initials on walls just so that others can see them. You can engrave and share signatures publicly, with a certain clique of friends or even privately (just visible to you only and no one else).

The Cliques feature of Yandda! lets you group your friends so you can choose which clique of friends to share your signatures with when you engrave them. Depending on your activity on Yandda! you can earn trophies that give you special capabilities. Currently there are 3 trophies that can be earned (more trophies shall be added in the future).

You can create a game made up of your publicly visible signatures for other users to conquer. Anyone playing a game must visit and discover signatures in the actual location they were engraved in order to conquer them. You complete a game by conquering all signatures that make it up. A lot of new features shall be added to games in the future. Please note that when you create a game, it is geo-tagged. This means that when anyone intends to register and play a game they will be presented with games that were created within their current location.

You can also choose what your profile visitors get to see with regards to your public signatures, friends and trophies.

Please send feature requests and suggestions to yanddawachi.abp@gmail.com. Yandda! is in its infancy and new features shall be constantly added so please be a part of it!

Yandda! is available in the android market here. Hope you like it!

Views: 140

Comment

You need to be a member of Codetown to add comments!

Join Codetown

Happy 10th year, JCertif!

Notes

Welcome to Codetown!

Codetown is a social network. It's got blogs, forums, groups, personal pages and more! You might think of Codetown as a funky camper van with lots of compartments for your stuff and a great multimedia system, too! Best of all, Codetown has room for all of your friends.

When you create a profile for yourself you get a personal page automatically. That's where you can be creative and do your own thing. People who want to get to know you will click on your name or picture and…
Continue

Created by Michael Levin Dec 18, 2008 at 6:56pm. Last updated by Michael Levin May 4, 2018.

Looking for Jobs or Staff?

Check out the Codetown Jobs group.

 

Enjoy the site? Support Codetown with your donation.



InfoQ Reading List

Bun Introduces Built-in Database Clients and Zero-Config Frontend Development

Bun 1.3 revolutionizes full-stack JavaScript development with unified database APIs and zero-config frontend setup. Experience enhanced performance with built-in Redis support and optimized bundling. With a focus on community feedback, Bun is poised to outpace Node.js and Deno, delivering faster, efficient, all-in-one capabilities for modern developers.

By Daniel Curtis

API Platform Unkey Ditches Serverless After Performance Struggles

Developer Platform Unkey has written about rebuilding its entire API authentication service from the ground up, moving from serverless Cloudflare Workers to stateful Go servers after re-evaluating the constraints of their serverless architecture. The move resulted in a sixfold performance improvement and eliminated the workarounds that had become a dominant part of its engineering efforts.

By Matt Saunders

Presentation: Lessons Learned From Building LinkedIn’s First Agent: Hiring Assistant

Karthik Ramgopal and Daniel Hewlett discuss the evolution of AI at LinkedIn, from simple prompt chains to a sophisticated distributed agent platform. They explain the transition to a supervisor-sub-agent model that enables parallel development and modular quality evaluation. and share a blueprint for building resilient, high-scale agentic systems.

By Karthik Ramgopal, Daniel Hewlett

Kubernetes 1.35 Released with In-Place Pod Resize and AI-Optimized Scheduling

The Cloud Native Computing Foundation (CNCF) announced the release of Kubernetes 1.35, named "Timbernetes", emphasizing its focus on mutability and the optimization of high-performance AI/ML workloads.

By Mostafa Radwan

ReScript 12.0 Released with New Build System

ReScript 12.0 has launched, marking a milestone in modernizing the language with a rewritten build system, improved performance, and enhanced syntax. Key features include modular architecture, dictionary literals, and JSX preserve mode, reinforcing its position as a strong alternative to TypeScript for developers seeking sound typing and rapid compilation. Join the evolution today!

By Daniel Curtis

© 2026   Created by Michael Levin.   Powered by

Badges  |  Report an Issue  |  Terms of Service